Dungeon Siege II v2.2/v2.3
The following sommon monsters were created by three mages, all with char level 57 with 256 intelligence points.|
Nature and combat mage were fully specialized, the dual-class mage with level 50 in both magic class.
For every summon the highest available spell version (I-IV) has been choosen.
All spell values are indicated without any influences from skill points.
Nature Magic Summons
Combat Magic Summons
Experimental Dual-Magic Summon
Dual-magic based Harpy summoned by a dual-mage level 57.
Only in this case the summon will reach reasonable properties.
Same Summon Harpy spell for a specialized nature mage level 57.|
Due to the lack of combat magic this sommon won't be survivable.